Sunday, September 30, 2012

My Top Ten Video Games of All Time

While we're on the subject, I figured I'd get this out of the way, so the window into my soul could be cracked ever so slightly higher.

A quick aside:

As I've said before, I missed most of the NES and SNES eras as a child, and while I've gone back and played many of them, their conspicuous absence on this list is most likely due to that.  However, I do believe I am able to look at that era without the weight of blind nostalgia, which I think in a way helps. I personally believe that gaming peaked in the Sixth Generation, and while I love Super Mario Bros. 3 as much as the rest of the world, I would argue the Mario I tout on this list was more of a game-changer.

Honorable Mentions:

Anything 1 can do, 2 can do better.
FPS icon.  Only time I ever liked multiplayer.

Though the series may have degenerated, you can't deny how affecting this game was.
If this game were a trilogy, as planned, it'd probably be higher on this list.

On to the list proper...

Bye Bye, Bioware

I think this story requires a brief moment of silence.

"The Eighty-Nine Project"

Okay.  So...

Coming up with a band/artist name is hard.  Like, really hard.  Like harder than any of the actual songs you have to write.  Somehow, when it's all said and done, you have to come up with a name that:

A) Has never been used before
B) Is catchy
C) Encompasses your musical thesis while acting as a cipher for which the music contained within can also, in and of itself, be a definition for the name
D) Defines the rest of your musical existence

Over the years, many names pop in your head.  Many are shot down immediately by vertical thought.  Some are too long.  Some are too short.  Some are too random.  Some just don't pop.

But a few stick around a little while longer.  Upon closer examination, these may get thrown out, but for some reason, even after deletion, they borough in the back of your mind and serve as an unspoken placeholder when new ideas don't work.

In the coming weeks, I will begin to release finish(ish)ed tracks from my upcoming EP.  The project itself is tentatively titled, "The Eighty-Nine Project", or quite simply, "Eighty-Nine".

Monday, September 24, 2012

Nerds & Enthusiasts

I just have to say this real quick, as I feel it bears explaining.

There is no such thing as a "nerd", at least not how society defines it.

We humans are pack animals.  Ironically, we feel the best route to define ourselves is to identify with certain groups of our choosing -- Race, Ethnicity, Conservative, Liberal, Rap, Rock, Microsoft, Sony, Paper, Plastic, whatever have you. You'd think most of us would be a little more diverse in our tastes, but, for the most part, we love the mob mentality.  It's the warm fuzzy feeling of being a part of something, as if we are so insecure about our own opinions that we crave validation.  It's easier to belong than to think critically.  Maybe that speaks to how alone we really are.  Maybe I'm reading much too far into this.

Saturday, September 22, 2012

Played Resident Evil 6 Demo...

...And we are not entertained.

Loose controls.  Too linear.  Not scary or intense.  Why still sidekicks?!  Frenetic and engaging combat has been replaced with disorienting catastrofucks.  OPEN THE FUCKING DOOR!!!  Story looks like... well... a Resident Evil story.

It would seem at this juncture that I was correct in this game's flaws stemming from it trying to have its cake and eat it too.  The game is trying so desperately to please everyone that all you get is a homogenous blob of unfocused sludge, with total abandonment of subtlety and pacing in favor of "GO GO GO" shit flinging.

I hope I'm wrong about this.


Monday, September 17, 2012


Light on posts this week.  Probably won't change next week either.  I simply do not have the time or the energy to analyze news stories or formulate completely overblown theses on life (that Silent Hill post almost gouged my eyes out).

So, rather than go silent, I'm just going to keep the posts shorter and sweeter, while using the opportunity to tell you exactly why I don't have much free time in my day in the first place.

It's no secret that I have a lot of projects currently in the works.  Many of those gears, at this moment, are turning at the same time (something I make no complaints about), so I'm manning the machine until an off shift comes along.

One of these projects is the rewriting process of my spec TV pilot for this:

After six weeks of planning, deliberation, planning, self-doubt, hair-pulling, planning, regret, giving up, planning and feedback, I'm ready to write the latest draft, of which, if everything goes swimmingly, will trim a good 30 page chunk off of this thing, cutting the grand total length of the pilot to the 100 page mark.

Ideal?  No.  The ultimate goal is 60 pages, which at this juncture seems laughably impossible.  But hey, thems be the rewriting process, and as far as cuts, -30 is a pretty damn good start.

I'm excited to be one step closer to the end.  This thing may be my baby, but you have no idea how badly I want it in my rear view.


Not Enough Hours

As if I didn't have enough on my plate as it is, now I'm going to be stuck doing this.

Balls.  Welp, I guess I'll keep you posted.


Thursday, September 13, 2012

Playing This... Again

Overall, probably one of the best indie games I've yet to play.  Good story, great art direction, fluid mechanics, endless replayability, fantastic soundtrack (which reminded me of Firefly, and anything that reminds me of Firefly gets an automatic awesome in my book).

And probably the best V.O. narration I've ever heard in a video game, or anything else for that matter in a long time.

If you haven't played it, go do that.  Cheap, XBLA title.  Worth it.


Friday, September 7, 2012

"Silent Hill: Downpour" vs. "Silent Hill 2"


I am a very big Silent Hill fan.  Silent Hill 2 is my favorite video game of all time -- an absolutely flawless character study and one of the truly scariest games ever created.  The best part, and what makes the game such a landmark, is that these elements both played off of each other, making the other better.  The character work made the atmosphere all the more creepier, and the scariness enhanced the development of said characters, all accomplished through pitch-perfect art direction and some of the most immersive gameplay in history that really understood how to make storytelling interactive.

Silent Hill 2 is the definition of a classic.

Tuesday, September 4, 2012

A Short Story About Retail & Overtime

George Carlin is starting to become a regular staple of this blog:

"[The real owners of this country] don't want a population of citizens capable of critical thinking... They don't want people to sit around the kitchen table and figure out how badly they're getting fucked by a system that threw them overboard thirty fucking years ago... They want obedient workers.  People who are just smart enough to run the machines and do the paperwork, and just dumb enough to passively accept all these increasingly shittier jobs with the lower pay, longer hours, reduced benefits, the end of overtime, and the vanishing pension that disappears the minute you go to collect it, and now they're coming for your social security."

Monday, September 3, 2012

I Can Has New Music?

Just a few short years ago, MTV's Jersey Shore premiered and instantly became a worldwide phenomenon, and like all worldwide phenomena, aspects of it began to bleed into the rest of American culture.  For today's history lesson, we will focus on the music industry, particularly with the virtual tidal wave of techno/electro-pop recordings that have flooded the airwaves just barely after Sitch mustered the energy for his first fist-pump, and immediately, as a Long Island native, I knew where I was headed.

Saturday, September 1, 2012

This is What We Play For

I really hate news clip spamming, especially on my own site.  It feels redundant and creatively lazy (Yeah!  What he said!), but I feel I must make an exception on this one.

Chris Hayes, host of MSNBC's Up, managed to express and put into perspective, in the most eloquent and succinct way I've yet seen this year in mainstream journalism, the entire point and importance of this year's presidential election:

Visit for breaking news, world news, and news about the economy

This is it, folks.  This is what it's about.