Speaking of padding, they've managed to expand this "second act" to three games, with ancillary improvements that added basically nothing, and a story arc that was stretching thinner than an anorexic's waistline.
I was worried where they could take the third game that could compete with the Italian Renaissance. It's one of the big reasons the second game is so likable and there's not many other points in history that I could see being more interesting, particularly for a series like this, and it seemed destined to be the latest, if to a lesser extent, example of "Empire" syndrome.
And so the choice to set it during the events of the American Revolution smacked me in the face with the force of a 100 lb bass. GREAT idea. The open landscapes and intrigue of such a time period can give ample opportunity to refresh and expand on the lore, core gameplay, and new(finally, sorry Ezio) protagonist.
And while the jury is still out on whether they can finally deliver on the promise of Assassin's Creed 1 and flesh out a truly engrossing conclusion to this temporal-hopping saga, making me actually feel like a legitimate ASSASSIN through painstakingly suspenseful missions where I wrist blade myself eloquently through hordes of unassuming redcoats amidst the forests of the frontier like a lethal ballet dancer, I have to admit, the marketing campaign has been pretty damn fantastic, so color me optimistic: